World of Warcraft Monsters
The WoW RPG makes many references to monsters. Mages call elementals, warlocks have fel companions, druids can wild shape into various creatures, and necromancers can cast summon undead. However, the WoW RPG book refers to monsters that existed in the old edition of the game: monsters from the original Manual of Monsters and the venerable MM. Since the new rules are compatible with those in the old edition, you can use these abilities and spells as written, using creatures from the Manual of Monsters and the MM.
The creatures in this book, however, are not identical with those from older books. Some have been extensively revised to depict more accurately the monsters in the Warcraft computer games, while others were redesigned with an eye to balance and utility. Thus, the monsters in this book don’t necessarily function properly with abilities like the warlock’s fel companion and spells like summon monster.
This appendix contains revised rules for the mage’s call elemental arcana and the warlock’s fel companion arcana. It also includes updated monster lists for summon monster, summon nature’s ally, summon undead, and other spells. If you use the monsters in this book, you should use the revised rules and monster lists presented here; they replace those presented in WoW RPG.
Monsters marked with an asterisk (*) appear in Lands of Mystery. Those with a dagger (†) appear in the Alliance Player’s Guide, those with a double dagger (‡) appear in the Horde Player’s Guide, and those with a double asterisk (**) appear in Dark Factions.CALL ELEMENTAL
The mage in World of Warcraft: The Roleplaying Game possesses the ability to summon elementals. A mage uses the following chart when determining what elemental he can summon.
Posted by gamerfeathers
at 3:49 PM EDT